<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-444379927818950371</id><updated>2011-11-27T15:17:53.871-08:00</updated><category term='Report'/><category term='Inspiration'/><category term='Insights'/><category term='News'/><category term='Educational'/><category term='Property Laws'/><title type='text'>Elvin Li</title><subtitle type='html'>Survive the &lt;b&gt;Virtual Economy:
Entrepreneurship, MMOGs, Virtual Worlds and Web 2.0&lt;/b&gt;</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://elvinli.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://elvinli.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Elvin Li</name><uri>http://www.blogger.com/profile/10732298633249808583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-444379927818950371.post-7194002714059194718</id><published>2007-04-01T21:38:00.000-07:00</published><updated>2007-04-02T07:53:26.834-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Educational'/><category scheme='http://www.blogger.com/atom/ns#' term='Insights'/><title type='text'>Virtual World &amp; Education</title><content type='html'>Have you ever wondered of the educational values of the &lt;span style="font-weight: bold;"&gt;Virtual Worlds&lt;/span&gt;?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://web.cecs.pdx.edu/%7Emmw/Lecture.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 139px; height: 190px;" src="http://web.cecs.pdx.edu/%7Emmw/Lecture.jpg" alt="" border="0" /&gt;&lt;/a&gt;Think math. Micheal Field, an enthusiatic parent, used the &lt;span style="font-style: italic;"&gt;World of Warcraft (WoW)&lt;/span&gt; to teach his two children about money management by offering them an in-game allowance for their real world activities such as doing homework or other household chores. This parent plays the game with his children and earns game currency as he plays the game. During the course of game play, his children come across things they would like to have for their avatars such as pets or a new weapon. He doesnt tell them how to spend their in-game allowance but reminds them that if they spend it they will not be getting any more money until their normal allowance date.  Also when it comes to helping in household chorus these children get rewards for &lt;span style="font-style: italic;"&gt;WoW&lt;/span&gt; in game currency for&lt;br /&gt;helping out.&lt;br /&gt;&lt;br /&gt;Next Well's Fargo bank had also tapped into area to educate young financial responsibility. In the digital environment of SecondLife, Visitors there can skydive, fly hovercrafts, dance and shop. What Well Fargo offerred were deposit services and where players can save money and it would them earn daily interest - &lt;span style="font-style: italic;"&gt;'The idea, though, is to teach the players to save money--they earn 10 percent per day on "deposits"--and to learn new things about money management through a series of quizzes that, when completed, reward players with $5 of new funds.&lt;/span&gt;'&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Adapted from MASSIVE MULTIPLAYER ONLINE GAMES AND THEIR VIRTUAL ECONOMIES by Gnume&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/444379927818950371-7194002714059194718?l=elvinli.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://elvinli.blogspot.com/feeds/7194002714059194718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=444379927818950371&amp;postID=7194002714059194718' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/7194002714059194718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/7194002714059194718'/><link rel='alternate' type='text/html' href='http://elvinli.blogspot.com/2007/04/virtual-world-education.html' title='Virtual World &amp; Education'/><author><name>Elvin Li</name><uri>http://www.blogger.com/profile/10732298633249808583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-444379927818950371.post-4512422059316424136</id><published>2007-04-01T19:27:00.000-07:00</published><updated>2007-04-01T19:45:44.596-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Educational'/><category scheme='http://www.blogger.com/atom/ns#' term='Insights'/><title type='text'>Virtual World Terms</title><content type='html'>Have you ever encountered scenarios where people talk about &lt;span style="font-weight: bold;"&gt;virtual worlds&lt;/span&gt; and you don't understand a word they are saying. Look no further, here are some common terms you can learn:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://xboxmedia.gamespy.com/xbox/image/article/564/564301/halo-2-20041107044310272.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px;" src="http://xboxmedia.gamespy.com/xbox/image/article/564/564301/halo-2-20041107044310272.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Avatar&lt;/span&gt; - A representation of the player that is used to interact in the game environment through controllers or a combination of keyboard commands and a mouse-driven interface. Communication occurs through a typed chat interface as well as animated expressions or gestures.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Bot&lt;/span&gt; - a subset of Farmer. A bot refers to using an automated script or computer program to&lt;br /&gt;perform certain functions over and over without the need to a human to actually control the avatar.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Camp &lt;/span&gt;&lt;span&gt;-&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;To remain in the same physical location in the game world for an extended period of&lt;br /&gt;time. Typically, this refers to waiting for a special or rare NPC to appear.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Farmer &lt;/span&gt;&lt;span&gt;- &lt;/span&gt;A player who camps the same spawn repeatedly and for hours on-end for the express purpose of obtaining some game currency or item, denying others the opportunity.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;MMO&lt;/span&gt; - Massive Multiplayer Online game&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;NPC&lt;/span&gt; - Non-Player Character. These are characters or monsters within the game world that are controlled by the game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Petition&lt;/span&gt;&lt;span&gt; - &lt;/span&gt;A method to request in-game assistance from a customer service representative.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Player Character&lt;/span&gt;&lt;span&gt; - &lt;/span&gt;This is the game character controlled by the person playing the game. See also Avatar.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Spawn&lt;/span&gt;&lt;span&gt; - &lt;/span&gt;Appearing of NPCs or game resource in a location within the game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Subscribers&lt;/span&gt; - Registered game players.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;Adapted from MASSIVE MULTIPLAYER ONLINE GAMES AND THEIR VIRTUAL ECONOMIES by Gnume&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/444379927818950371-4512422059316424136?l=elvinli.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://elvinli.blogspot.com/feeds/4512422059316424136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=444379927818950371&amp;postID=4512422059316424136' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/4512422059316424136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/4512422059316424136'/><link rel='alternate' type='text/html' href='http://elvinli.blogspot.com/2007/04/virtual-world-terms.html' title='Virtual World Terms'/><author><name>Elvin Li</name><uri>http://www.blogger.com/profile/10732298633249808583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-444379927818950371.post-3204056154167818056</id><published>2007-03-26T05:52:00.000-07:00</published><updated>2007-03-26T07:44:53.144-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Educational'/><title type='text'>Women &amp; Online gaming</title><content type='html'>&lt;p&gt;&lt;span style="font-size:100%;"&gt;Based on a report from Mintel Online for online gaming, which by definition includes games downloaded from the Internet or played while online, there is a growing number of women playing online games, especially casual games.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:100%;"&gt;Reports from &lt;a href="http://www.theesa.com/"&gt;Entertainment Software Association&lt;/a&gt; (ESA) show that women over the age of 18 represent &lt;/span&gt;30% of&lt;span style="font-size:100%;"&gt; the game-playing population, numbers &lt;/span&gt;significantly greater portion &lt;span style="font-size:100%;"&gt;than boys from 6 to 17  at 23% in 2006.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:100%;"&gt;Also the Ziff Davis’s Media Game Group found out that women comprise 63% of adult PC gamers. &lt;/span&gt;&lt;span style="font-size:100%;"&gt;And  through Simmons NCS Spring 2005, it was discovered that more women play online games (18% of female respondents age 18 and over had played a game online or downloaded a game to their PC in the last 30 days compared with 15% of male respondents).&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-style: italic;"&gt;&lt;span style="font-size:100%;"&gt;According to the ESA, the average adult woman plays games 7.4 hours per week compared to 7.6 hours for adult males. Although males spend more time playing games than women, the gap has narrowed significantly. In 2003, males spent an average of 18 more minutes a day playing games; in 2004, they spent only 6 minutes more each day doing so. When it comes to online gaming, women lead. An &lt;a href="http://proxy.library.upenn.edu:12506/sinatra/academic/search_results/show&amp;&amp;amp;amp;amp;amp;type=RCItem&amp;page=0&amp;amp;noaccess_page=0/display/id=121116/display/id=194085&amp;section/display/id=94145&amp;amp;anchor=94145"&gt;AOL&lt;/a&gt; DMS Survey, presented in the IGDA’s Casual Game Whitepaper 2005, found that females spent 46% of their game playing time playing online games. Males spent 26% of their total game playing time playing online games. This holds true despite the limited marketing to female consumers by game publishers to date. There appears to be an opportunity to expand the market by creating games for, and targeting them to, female consumers.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;Figure: Genres of games played online, by gender, October 2005 - “Which of the following types of games to you play online on your PC?”&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;table class="MsoNormalTable" style="border: 1pt solid windowtext; text-align: left; margin-left: auto; margin-right: auto;" border="1" cellpadding="0"&gt;&lt;tbody&gt;&lt;tr style=""&gt;&lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;All&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;Male&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;Female&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=""&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;%&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;%&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;%&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=""&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Puzzle/strategy&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;60&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;52&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;67&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=""&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Sports/racing&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;18&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;27&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;10&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=""&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Action/adventure&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;30&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;36&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;24&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=""&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Casino/gambling&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;32&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;34&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;29&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=""&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Role playing&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;20&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;25&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;15&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=""&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Card/board&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;57&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;54&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;60&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=""&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Classic/arcade&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;43&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;41&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0.75pt;"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:100%;"&gt;45&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;font-size:100%;" &gt;&lt;span style=""&gt;Base: 1,068 adults aged 18 and older who&lt;br /&gt;play games online on their PC at home/work&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; font-weight: bold;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;Source: Mintel/Greenfield Online&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center; font-style: italic; font-weight: bold;"&gt;  &lt;/div&gt;This report is a prove that the growing number of female players in the online gaming market has a huge potential and has not yet been fully tapped into. The shift in the online gaming paradigm means that game designs will be also shifting to appeal to the significant growing group and that we should see a decrease in gore and violence in new developments.&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/444379927818950371-3204056154167818056?l=elvinli.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://elvinli.blogspot.com/feeds/3204056154167818056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=444379927818950371&amp;postID=3204056154167818056' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/3204056154167818056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/3204056154167818056'/><link rel='alternate' type='text/html' href='http://elvinli.blogspot.com/2007/03/women-online-gaming.html' title='Women &amp; Online gaming'/><author><name>Elvin Li</name><uri>http://www.blogger.com/profile/10732298633249808583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-444379927818950371.post-4429249154746205332</id><published>2007-03-25T01:00:00.000-07:00</published><updated>2007-03-25T01:47:12.793-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Educational'/><category scheme='http://www.blogger.com/atom/ns#' term='Insights'/><title type='text'>Growth of Gaming Industry</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.coda-music.com/Special%20Offers%20Page/lpstudioplusred.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.coda-music.com/Special%20Offers%20Page/lpstudioplusred.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;From "&lt;span style="font-style: italic; font-weight: bold;"&gt;The Growth of the Computer and Video Game Industry&lt;/span&gt;" by &lt;span style="font-style: italic;"&gt;Adam Bryzak&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;An interesting correlation between the &lt;span style="font-style: italic;"&gt;computer and video game industry&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; &lt;/span&gt;against the &lt;span style="font-style: italic;"&gt;movie and music industry &lt;/span&gt;brought up was brought up in this article. It was compared that sales figures of the games in 2005 amount to &lt;span style="font-weight: bold;"&gt;$7.0 billion&lt;/span&gt;, closing up the gap against the U.S. box office which was $8.99 billion and the recording industry’s sales at $12.3 billion.&lt;br /&gt;&lt;br /&gt;Over the &lt;span style="font-style: italic;"&gt;past 10 years&lt;/span&gt;, the gaming industry has evolved and growth so much that it is now a competitive entertainment medium against the traditional businesses. Through records, the gameing industry has also almost tripled dollar sales since 1996 however the recording industry has decreased sales since 1996 by more than $0.2 billion.&lt;br /&gt;&lt;br /&gt;Is the gaming industry becoming a &lt;span style="font-style: italic;"&gt;threat&lt;/span&gt; to the movie and music industry?&lt;br /&gt;&lt;br /&gt;Most people wouldn't think so. I believe that all these industries are inseparable, movie inspire games, games need music, music inspires movies, so on and so forth. There is a huge number of connection between this industries and the gradual drop in the recording/ music industry was due to an equalization effect from the introduction of a new industry.&lt;br /&gt;&lt;br /&gt;As long as people have the need to relax, there will always be a need for the entertainment industry and each being an individual will tend to differ in taste for the category of entertainment they would indulge in.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.relax-guide.com/presse/download/salzburgerhof.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px;" src="http://www.relax-guide.com/presse/download/salzburgerhof.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/444379927818950371-4429249154746205332?l=elvinli.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://elvinli.blogspot.com/feeds/4429249154746205332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=444379927818950371&amp;postID=4429249154746205332' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/4429249154746205332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/4429249154746205332'/><link rel='alternate' type='text/html' href='http://elvinli.blogspot.com/2007/03/growth-of-gaming-industry.html' title='Growth of Gaming Industry'/><author><name>Elvin Li</name><uri>http://www.blogger.com/profile/10732298633249808583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-444379927818950371.post-7800855565753446037</id><published>2007-03-23T23:09:00.000-07:00</published><updated>2007-03-24T01:17:13.591-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Educational'/><category scheme='http://www.blogger.com/atom/ns#' term='Property Laws'/><title type='text'>Who has the Rights?</title><content type='html'>This is an interesting arguement cited from&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;span style="font-weight: bold;"&gt;RIVALROUS CONSUMPTION AND THE BOUNDARIES OF COPYRIGHT LAW:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;INTELLECTUAL PROPERTY LESSONS FROM ONLINE GAMES&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;by Andrew D. Schwarz, Robert Bullis&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;A section of this article questions the many gray areas game developers prey on to "preserve" gaming experience of their online virtual worlds/ games.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Principle of the first sale doctrine&lt;/span&gt;:&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;A copyright holder who sells to a wholesaler could not bind a downstream retailer to selling at a given price, even if the book itself explicitly included such a&lt;/span&gt;&lt;span style="font-style: italic;"&gt; price-maintenance claim.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.chipchick.com/images/overheard.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://www.chipchick.com/images/overheard.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;The purpose of the copyright laws was to prevent unauthorized copying of the work in question and to grant the sole right to sell the copies into the market, but "[t]o add to the right of exclusive sale the authority to control all future retail sales, by a notice that such sales must be made at a fixed sum, would give a right not included" in the copyright statute.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;And so the classical example of Napster being sued for infringing music publishers' right to control the reproduction and distribution of their copyrighted materials clearly explains this law. Purchasing copyrighted content does not mean you own the content, it only means you&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.austinresearch.com/images/copyright.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.austinresearch.com/images/copyright.gif" alt="" border="0" /&gt;&lt;/a&gt; licensed it and have the rights to use it. For this scenario, duplication of copyrighted content from one computer into the next allows someone else to use the content and redistribute it for free again and again outrightly violates the laws of copyrights.&lt;br /&gt;&lt;br /&gt;Here comes the question, does this really apply to intellectual property (IP) in the online games? Virtual items sold in these games, do not work the same way. Once the virtual item is sold, the seller no longer has it and will have to commit to dedicate time to develop or look for this item again. Like passing on a physical item, no duplication is involved here unlike file-sharing in the case of Napster, the distributor still retains his/her copy of the original file.&lt;br /&gt;&lt;br /&gt;Say a physical object example a book. The book can change hands and resold over and over again, what matters is that at each point in time only one person can have the given copy of the book. This makes it questionable for online game developers to say players infringe their IP should they sell an virtual item for cash and then there is also no way to justify the facts that giving these items away for free do not violate the law.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/444379927818950371-7800855565753446037?l=elvinli.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://elvinli.blogspot.com/feeds/7800855565753446037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=444379927818950371&amp;postID=7800855565753446037' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/7800855565753446037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/7800855565753446037'/><link rel='alternate' type='text/html' href='http://elvinli.blogspot.com/2007/03/who-has-rights.html' title='Who has the Rights?'/><author><name>Elvin Li</name><uri>http://www.blogger.com/profile/10732298633249808583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-444379927818950371.post-5221957538818792638</id><published>2007-03-22T21:10:00.000-07:00</published><updated>2007-03-24T00:16:51.768-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><category scheme='http://www.blogger.com/atom/ns#' term='Educational'/><title type='text'>Hype of MMO and non-game virtual worlds</title><content type='html'>&lt;a href="http://www.multiverse.net/"&gt;Multiverse&lt;/a&gt;, maker of a free MMO-creation platform has plan to bring &lt;span style="font-style: italic;"&gt;FireFly&lt;/span&gt; to life by turning The universe of &lt;cite&gt;Firefly&lt;/cite&gt; into an virtual world environment.&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/a/af/Fireflyopeninglogo.JPG" alt="" border="0" /&gt;FireFly the US science fiction TV series that was the &lt;cite&gt;Star Trek&lt;/cite&gt; of 21st-century sci-fi fandom is one of the first TV series to be developed into a MMOG. Even the entertainment media industry is acknowledging the potential of MMOGs.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;span style="font-style: italic;"&gt;We see virtual worlds as an extraordinarily promising new entertainment medium."  - Adam Kline, Fox Licensing's vice president of media enterprises&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With that Multiverse was contracted to take this project off.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 254px; height: 221px;" src="http://www.multiverse.net/images/wolfcrop-sm.jpg" alt="" border="0" /&gt;&lt;br /&gt;The potential of MMOGs is huge and according to &lt;a href="http://www.wired.com/news/technology/0,72263-0.html"&gt;sources&lt;/a&gt; some &lt;span style="font-weight: bold;"&gt;7,000&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;development teams &lt;/span&gt;had registered for the Multiverse beta and &lt;span style="font-weight: bold;"&gt;more than 150&lt;/span&gt; are making MMOs and non-game virtual worlds on a full-time basis.&lt;br /&gt;&lt;br /&gt;Considering this being still an expanding industry, it is a significant number of developers and with that many people going into it, it can't be wrong that the virtual industry will be the next main economic driver of the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/444379927818950371-5221957538818792638?l=elvinli.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://elvinli.blogspot.com/feeds/5221957538818792638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=444379927818950371&amp;postID=5221957538818792638' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/5221957538818792638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/5221957538818792638'/><link rel='alternate' type='text/html' href='http://elvinli.blogspot.com/2007/03/hype-of-mmo-and-non-game-virtual-worlds.html' title='Hype of MMO and non-game virtual worlds'/><author><name>Elvin Li</name><uri>http://www.blogger.com/profile/10732298633249808583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-444379927818950371.post-5527491513298377538</id><published>2007-03-21T22:12:00.000-07:00</published><updated>2007-03-22T11:16:03.282-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Educational'/><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>An Inspiration: Changing the World Through Creative Entrepreneurship</title><content type='html'>&lt;center&gt;&lt;img src="http://halloween.ncsa.uiuc.edu/kalevcave.jpg"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;From article about &lt;a href="http://halloween.ncsa.uiuc.edu/KauffmanThoughtbook2005_LeetaruBio.pdf"&gt;Kalev Leetaru&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;“The spirit of creation is at the heart of entrepreneurship.” &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Well said, these were inspirational words from the man, a renowned entrepreneur in the field of virtual reality.&lt;br /&gt;&lt;br /&gt;From the article, Kalev started his entrepreneurial path in his 8th grade, writing a software which allowed users to develop their own web pages. And together with his father, launched Gamacles Software.&lt;br /&gt;&lt;br /&gt;Entrepreneurship starting from young or at least when one undergoes education is the best way to practice the trade where one can practice to Perfection under "controlled" enviroments. In this way, it minimizes the risk of failing and increase the number of successes of startups run and managed by these people.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;“the biggest hurdle for entrepreneurs in general, and student entrepreneurs in particular, is the business savvy to know how to bring an idea to market and find the resources to actually do so."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Business savvy is a taught process and goes best with education in technical/ professional knowledge. It stimulates one's mind to develop ideas and businesses around the their field of expertises therefore benefitting the industries and economies.&lt;br /&gt;&lt;br /&gt;Entrepreneurship is not just a startup knowledge, it is knowledge that works for any field. To be an entrepreneur is to &lt;span style="font-style: italic;"&gt;"create products/ services that are meaningful to people, that provide solutions to make their lives easier."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Only through creative thinking that the world is changed and solutions are derived. Without entrepreneurship, who knows what this world will be like.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/444379927818950371-5527491513298377538?l=elvinli.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://elvinli.blogspot.com/feeds/5527491513298377538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=444379927818950371&amp;postID=5527491513298377538' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/5527491513298377538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/5527491513298377538'/><link rel='alternate' type='text/html' href='http://elvinli.blogspot.com/2007/03/inspiration-changing-world-through.html' title='An Inspiration: Changing the World Through Creative Entrepreneurship'/><author><name>Elvin Li</name><uri>http://www.blogger.com/profile/10732298633249808583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-444379927818950371.post-3480537433123342588</id><published>2007-03-20T12:00:00.001-07:00</published><updated>2007-03-21T22:49:05.213-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><title type='text'>Virtual currency replacement for Real Cold Hard Cash?</title><content type='html'>Virtual currencies will become a dominant global curreny. Not possible? These guys in China might be able to do it.&lt;br /&gt;&lt;br /&gt;In view of this article from &lt;a href="http://www.atimes.com/atimes/China_Business/HL05Cb01.html"&gt;Asia Times online&lt;/a&gt;, Chinese government central bank is worried                                that the rise a popular virtual currency in China could affect the value of the yuan. "QQ" coins that what they call it issued by China's largest                                instant-messaging service provider, Tencent, mainly used for transaction of virtual items. However see the opportunity, many third party websites are expanding its use into other unintended areas.&lt;br /&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;"The QQ coin is challenging the status of the renminbi (yuan) as the only legitimate currency in China."&lt;/span&gt; &lt;span style="font-style: italic;"&gt;- Public prosecutor Yang Tao, Asia Times Online&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;And it is believe that the Chinese central government would act to "limit the application of QQ coins" and assure that their use is restricted to the virtual world.&lt;br /&gt;&lt;br /&gt;"QQ " coins can be easily purchased with a bank, telephone or "QQ" card at an official price of 1 yuan per coin. They were originally designed to pay for Tencent services such as electronic greeting cards, online games and anti-virus software. But with no law built around their usage, "QQ" coins found their way into other illicit services like online gambling and online sex chats.&lt;br /&gt;&lt;br /&gt;So far, from the article "QQ" coins hasn't got any impact on the yuan. Nevertheless there is a huge potential of using the coins for real goods, but judging from the way Tencent would want to reduce financial risks, chances of it becoming a Virtual Bank of China are silm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/444379927818950371-3480537433123342588?l=elvinli.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://elvinli.blogspot.com/feeds/3480537433123342588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=444379927818950371&amp;postID=3480537433123342588' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/3480537433123342588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/3480537433123342588'/><link rel='alternate' type='text/html' href='http://elvinli.blogspot.com/2007/03/virtual-currency-replacement-for-real_20.html' title='Virtual currency replacement for Real Cold Hard Cash?'/><author><name>Elvin Li</name><uri>http://www.blogger.com/profile/10732298633249808583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-444379927818950371.post-3526553687462839784</id><published>2007-03-19T22:16:00.000-07:00</published><updated>2007-03-21T22:49:52.996-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><title type='text'>Virtual property banned on eBay</title><content type='html'>&lt;span style="font-weight: bold;"&gt;eBay is now delisting all auctions for 'virtual artifacts' from the site.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;First reported on &lt;a href="http://games.slashdot.org/article.pl?sid=07/01/26/2026257"&gt;Slashdot&lt;/a&gt;, game currency, items, and accounts/characters are being actively delisted from eBay. However SecondLife was spared in from this delisting.&lt;br /&gt;&lt;br /&gt;The rationale behind this ban was as Mr. Hani Durzy, speaking for eBay, explained due to the 'legal complexities' surrounding virtual property.&lt;br /&gt;&lt;br /&gt;Mr Duzy pointed out:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"The seller must be the owner of the underlying intellectual property, or authorized to distribute it by the intellectual property owner."&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;&lt;span style="font-style: italic;"&gt;"For the overall health of the marketplace" the company felt that the proper course of action, after considerable contemplation, was to ban the sale of these items outright.&lt;/span&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;There are a few conflicting points to bring out here:&lt;br /&gt;&lt;br /&gt;First most if not all MMOGs encourage users to exchange virtual properties, do transactions within the game environments. Where's the legal complexity/ intellectural property rights issue here?&lt;br /&gt;&lt;br /&gt;Second, some games encourage real money transactions (RMT), these games shouldn't be even considered in the ban.&lt;br /&gt;&lt;br /&gt;Last, by banning virtual properties in eBay is just to shift the economy of transacting virtual properties to other independent sites like IGE. Virtual transactions will still continue to thrive.&lt;br /&gt;&lt;br /&gt;To eBay, this would be a huge lost in revenue.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/444379927818950371-3526553687462839784?l=elvinli.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://elvinli.blogspot.com/feeds/3526553687462839784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=444379927818950371&amp;postID=3526553687462839784' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/3526553687462839784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/3526553687462839784'/><link rel='alternate' type='text/html' href='http://elvinli.blogspot.com/2007/03/virtual-property-banned-on-ebay.html' title='Virtual property banned on eBay'/><author><name>Elvin Li</name><uri>http://www.blogger.com/profile/10732298633249808583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-444379927818950371.post-6781841525877441057</id><published>2007-03-19T21:42:00.000-07:00</published><updated>2007-03-22T19:43:52.889-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Educational'/><title type='text'>What is the Virtual Economy?</title><content type='html'>For many who do not know, the Virtual Economy is now a common term used to describe an economy of trading of virtual property revolving Massive Multiplayer Online Games.&lt;br /&gt;&lt;br /&gt;So what's so special? They are just games, its not like it's your "bread and butter". Well, THINK AGAIN.&lt;br /&gt;&lt;br /&gt;Back in late October 2005, an independent filmmaker from Miami, spent $100,000 purchasing a virtual space station in the game "Project Entropia." He became the first person in the history of online gaming to to spend so much money.&lt;br /&gt;&lt;br /&gt;MMOGs are no longer just a leisure space, many players of the games are getting into the games for the financial benefits they bring. Transactions of virtual items involving real money is creating an economy of its own. Numbers involve are huge, it was estimated that total global transactions for 2006 amounted up to USD 2.09 billion.&lt;br /&gt;&lt;br /&gt;This spur the creation of many games directed at transacting game currencies using Real Cold Cash. One good example would be &lt;span style="font-style: italic;"&gt;SecondLife&lt;/span&gt;, where players are involved in creating virtual items and buying/ selling among themselves using &lt;span style="font-style: italic;"&gt;Linden Dollars&lt;/span&gt; (L$). In order to get your &lt;span style="font-style: italic;"&gt;Linden Dollars&lt;/span&gt;, you'll have to trade for it at the &lt;span style="font-style: italic;"&gt;Lindex&lt;/span&gt; using US dollars.&lt;br /&gt;&lt;br /&gt;Now who gonna say it's not a social impact?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/444379927818950371-6781841525877441057?l=elvinli.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://elvinli.blogspot.com/feeds/6781841525877441057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=444379927818950371&amp;postID=6781841525877441057' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/6781841525877441057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/444379927818950371/posts/default/6781841525877441057'/><link rel='alternate' type='text/html' href='http://elvinli.blogspot.com/2007/03/what-is-virtual-economy.html' title='What is the Virtual Economy?'/><author><name>Elvin Li</name><uri>http://www.blogger.com/profile/10732298633249808583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
